"buttonUpPixmap"
Gets or sets the graphic that will be displayed when a button is not pressed.
Synopsis
getValue(string shape, "buttonUpPixmap", string
&image);
setValue(string shape, "buttonUpPixmap", string
pixmap);
shape.buttonUpPixmap(pixmap);
Parameter
Parameter | Description |
---|---|
shape | Name of the object |
pixmap |
The graphics loaded from the directory <proj_path>/pictures. The following formats are supported: bmp, gif, jpg, png, pbm, pgm, ppm, xbm, xpm, svg, dds, icns, jp2, mng, tga, tiff, wbmp, webp Please note that the used pixmap must be located within the /pictures directory. |
image | Absolute path to the image. |
Description
Defines the graphic that will be displayed when a button is not pressed.
The property can also be used to query the used image. In this case the absolute path to the image is returned.
Example
With the following script, you can change between two images as well as display an additional text:
main()
{
this.buttonType(BT_PIXMAP_TEXT);
this.buttonDownPixmap = "Butback.gif";
this.buttonUpPixmap = "download1.gif";
}
or also:
main()
{
setValue("","buttonType", BT_PIXMAP_TEXT,
"buttonDownPixmap", "Butback.gif",
"buttonUpPixmap", "download1.gif");
}
Assignment
Button