"text"
Button labelling or the text of a textEdit.
Synopsis
setValue(string shape, "text", string s);
getValue(string shape, "text", string &s);
shape.text(string s);
Parameters
Parameter | Description |
---|---|
shape | Name of the object |
s | Button labelling or the text of a textEdit. |
Description
The button labelling or the text of a textEdit can be set or read with this attribute.
To add an "&" character to the text, the notation "&&" must be used. A single "&" will add an underline to the following character.
Example
When the button "button123" is pressed, the text changes to "Pressed".
main()
{
shape but = getShape("button123");
if (but.armed()== TRUE)
but.text="Pressed";
}
Assignment
Button