"text"

Button labelling or the text of a textEdit.

Synopsis

setValue(string shape, "text", string s);

getValue(string shape, "text", string &s);

shape.text(string s);

Parameters

Parameter Description
shape Name of the object
s Button labelling or the text of a textEdit.

Description

The button labelling or the text of a textEdit can be set or read with this attribute.

To add an "&" character to the text, the notation "&&" must be used. A single "&" will add an underline to the following character.

Example

When the button "button123" is pressed, the text changes to "Pressed".

main()
{
  shape but = getShape("button123");
  if (but.armed()== TRUE)
  but.text="Pressed";
}

Assignment

Button